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Duet/Group Acting

A duet is defined by the International Thespian Excellence Awards as a performance for 2 players. A group scene is defined as a performance for 3-16 players. In each case, every participant must be actively involved in the scene chosen for performance.

The skills measured by the adjudicators during the performance are:

  • Use of transitions into and out of character
  • Ability to create a believable character
  • Communication of objective, tactics, and relationships
  • Use of focus and concentration
  • Integration of voice, body, movement, and staging

In a Duet/Group Acting performance, the Thespians must follow the aforementioned rules for the International Thespian Excellence Awards as presented in this guide, and also the following rules specific to this category:

Duet/Group Acting Rubric

ACTING TRANSITIONS

Slating that includes articulation of name and selection, transition into and between characters, final moment, and transition out of character into exit.

Superior
Above Standard

Clear articulation of name and selection; intuitive transition into and between characters, distinctive final moment and transition out of character into exit.

Excellent
At standard

Clear articulation of name and selection; recognizable transition into and between characters, final moment and into exit.

Good
Near Standard

Moderately clear articulation of name and selection; transition into and between characters and/or final moment may or may not be present.

Fair
Aspiring to Standard

Unclear articulation of name and selection; transitions into and between characters and/ or final moment are not evident.


CHARACTERIZATION

Emotional and physical believability and commitment to character; choices or tactic towards an objective that create a relationship with real or implied partner(s).

Superior
Above Standard

Character is consistently emotionally and physically believable; committed choices and tactics toward an objective prompt intuitive reaction to real or implied partner(s).

Excellent
At standard

Character is frequently emotionally and physically believable; committed choices and tactics toward an objective prompt identifiable reaction to real or implied partner(s).

Good
Near Standard

Character is infrequently emotionally and physically believable; choices and tactics toward an objective prompt some reactions to real or implied partner(s).

Fair
Aspiring to Standard

Character is rarely emotionally and physically believable; choices, tactics, objectives and a relationship to a real or implied partner(s) are not evident.


VOICE

Projection, articulation, intonation, and other chosen vocal techniques that reflect the character’s emotions and subtext.

Superior
Above Standard

Vocal projection is appropriately varied, and dialogue is consistently clearly articulated throughout; use of pitch, tempo, tone, and inflection communicate the character’s emotions and subtext.

Excellent
At standard

Vocal projection is appropriately varied, and dialogue is frequently clearly articulated; use of pitch, tempo, tone, and inflection usually communicate the character’s emotions and subtext.

Good
Near Standard

Vocal projection and clearly articulated dialogue are inconsistent; use of pitch, tempo, tone, and inflection sometimes communicate the character’s emotions and subtext.

Fair
Aspiring to Standard

Vocal projection and articulated dialogue are limited or absent; use of pitch, tempo, tone, and inflection rarely communicate the character’s emotions and subtext.


MOVEMENT/STAGING

Gestures, facial expressions, movements, and actions that communicate the character’s emotions and subtext.

Superior
Above Standard

Gestures and facial expressions consistently communicate appropriate character emotions and subtext; blocking is varied, purposeful, and reflects the character’s emotions and subtext.

Excellent
At standard

Gestures and facial expressions communicate appropriate character emotions and subtext; blocking is purposeful and reflects the character’s emotions and subtext.

Good
Near Standard

Gestures and facial expressions sometimes communicate the character’s emotions and subtext; blocking generally reflects the character’s emotions and subtext.

Fair
Aspiring to Standard

Gestures and facial expressions are limited or absent and rarely communicate the character’s emotions and subtext; blocking usually does not reflect the character’s emotions and subtext.


EXECUTION

Concentration and commitment to moment- to- moment choices; integration of voice, body, and emotions create a believable character/ relationship that tells a story.

Superior
Above Standard

Concentration and commitment to moment- to- moment choices are sustained throughout the performance; integration of voice, body, and emotions create a believable character/ relationship that tells a story.

Excellent
At standard

Concentration and commitment to moment- to-moment choices are sustained throughout most of the performance; integration of voice, body, and emotions create a frequently believable character/relationship that tells a story.

Good
Near Standard

Concentration, and commitment to moment- to-moment choices are inconsistently sustained; integration of voice, body, emotion choices create a sometimes-believable character/relationship that tells a story.

Fair
Aspiring to Standard

Concentration and commitment to moment- to-moment choices are limited or absent; voice, body, emotion choices rarely create a believable character/ relationship that tells a story.

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